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MAKE OBJECT PLANE
This command will construct a 3D object from a single sided flat mesh.
MAKE OBJECT PLANE Object Number, Width, Height
MAKE OBJECT PLANE Object Number, Width, Height, Orientation
Object Number
Integer
The object number
Width
Float
The width
Height
Float
The height
Orientation
Integer
Use the optional parameter of one to restore the orientation to conform with that used by the other objects
This command does not return a value.
The mesh is used as the root limb for the 3D object. The 3D object will be constructed untextured and such models will appear white when displayed. The parameters should be specified using integer values. By default this primitive is facing away from the camera when created and so any lighting is being performed on the side not immediately visible to the camera. This causes such properties such as shading and colouring not to be seen until the primitive is rotated to face the camera. Be aware that the default orientation of the plane is reversed, contrary to the orientation of other primitive objects. Use the optional parameter of one to restore the orientation to conform with that used by the other objects. A reversed plane exhibits the issues of darker colouring and a 180 degree rotation on the Y axis.
sync on
sync rate 120
hide mouse
cls 0
ObjectNumber=1
make object sphere ObjectNumber,10
color object ObjectNumber,rgb(0,0,255)
while mouseclick()=0
set cursor 0,0
if scancode()>1 and scancode()<8 then if object exist(ObjectNumber)=1 then delete object ObjectNumber
if inkey$()="1" then make object cube ObjectNumber,10:color object ObjectNumber,rgb(0,0,255)
if inkey$()="2" then make object box ObjectNumber,10,10,20:color object ObjectNumber,rgb(0,0,255)
if inkey$()="3" then make object cylinder ObjectNumber,10:color object ObjectNumber,rgb(0,0,255)
if inkey$()="4" then make object cone ObjectNumber,10:color object ObjectNumber,rgb(0,0,255)
if inkey$()="5" then make object plane ObjectNumber,10,10:color object ObjectNumber,rgb(0,0,255)
if inkey$()="6" then make object triangle ObjectNumber, 0, 0, 0, 5, 5, 0, 0, 5, 0:color object ObjectNumber,rgb(0,0,255)
xrotate object ObjectNumber,wrapvalue(object angle x(ObjectNumber)+1)
yrotate object ObjectNumber,wrapvalue(object angle y(ObjectNumber)+1)
sync
endwhile
delete object ObjectNumber
end
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